Training Handouts

Transactional Analysis: These repetitive, devious "game-like" transactions are intended to obtain strokes but instead they reinforce negative feelings and self-concepts, and mask the direct expression of thoughts and emotions. Game players usually assume one of three basic roles: victim, persecutor and rescuer (none of them are positive or healthy adult relating roles). eResource

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Transactional Analysis: According to Berne, early life experiences will determine the person's Existential or Life position. Once decided upon, the Life Position influences how the person thinks, feels and behaves (although through greater awareness it can change over time). There are four basic life positions that are typically displayed in a simple four quadrant grid. These are the segments of "I'm Ok, You're OK", "I'm Ok, You're not OK, "I'm not Ok, You're OK", "I'm not Ok and You're not OK." eResource

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Transactional Analysis: According to Dr Eric Berne, there are six ways people spend time together. One of the purposes of transacting with another is the exchange of strokes. Each form of time structure has an associated intensity of stroke. Withdrawal is at the low end, intimacy is at the high end. eResource

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This model has five value-clusters which are briefly explained in this 2-page document. Additional information is provided on the reverse side of the page. eResource

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